Serious game for serious disease: Diminishing stigma of depression via game experience

Published in 2015 IEEE Games Entertainment Media Conference (GEM), 2015

Recommended citation: Jin, W., Gromala, D. & Tong, X. Serious game for serious disease: Diminishing stigma of depression via game experience. in 2015 IEEE Games Entertainment Media Conference (GEM) 1–2 (2015). doi:10.1109/GEM.2015.7377256

This paper is about the design of a 2D video game to fight against the stigma around depression.

likemind-game

Stigma is a common and serious problem for patients who suffer from depression and other mental illnesses. We designed a serious game to address this problem. The game enables player to experience and strive to overcome the disempowering aspects of depression during the journey to recovery. Through the game’s interaction, player may gain a better understanding of the relationship between patient and the disease, which in turn may help to change the players’ moral model with the disease model, and thereby diminish the stigma of depression.

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