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Posts

[Reading] Deep Learning book

4 minute read

Published:

Reading notes of Deep Learning book by Ian Goodfellow, Yoshua Bengio and Aaron Courville

My learning experience of Udacity computer vision nanodegree

4 minute read

Published:

I completed the Udacity computer vision nanodegree of the April 2018 cohort. This is a 3-month online course focuses mainly on the deep learning techniques for computer vision, with a little touch on traditional computer vision, object tracking, and robot localization. For someone who is a novice in deep learning and computer vision such as me, this is an excellent introductory course that will bring the learner’s technique skill and understanding to the next level.

[Reading] Deep learning

12 minute read

Published:

Reading notes on deep learning and artificial intelligence papers

写给医生的机器学习 引言

less than 1 minute read

Published:

开篇,从临床医生的角度聊机器学习,也记录分享自己的学习思考过程。

The landscape

1 minute read

Published:

The general landscape of my research interests is the application of technologies in health/medical area.

Old research questions

2 minute read

Published:

The following is the research questions I wrote in 2016. They serve as a starting point, so that I can come back to them from time to time.

projects

publications

Serious game for serious disease: Diminishing stigma of depression via game experience

Published in 2015 IEEE Games Entertainment Media Conference (GEM), 2015

This paper is about the design of a 2D video game to fight against the stigma of depression.

Recommended citation: Jin, W., Gromala, D. & Tong, X. Serious game for serious disease: Diminishing stigma of depression via game experience. in 2015 IEEE Games Entertainment Media Conference (GEM) 1–2 (2015). doi:10.1109/GEM.2015.7377256

AS IF, an Empathy Game for Chronic Pain

Published in CHI EA ’16 Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems, 2015

This paper is about the design of a body-sensing game that fosters empathy for Chronic Pain sufferers.

Recommended citation: Jin, W., Ulas, S. & Tong, X. AS IF: A Game As an Empathy Tool for Experiencing the Activity Limitations of Chronic Pain Patients. in CHI EA ’16 Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems 172–175 (ACM, 2016). doi:10.1145/2851581.2890369

Visualization to Support Doctors’ Shared Decision-Making on Antibiotic Prescription

Published in 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing (CSCW), 2017

This paper is about the design of an asynchronous collaborative visualization to mimic the actual collaboration scenarios in clinical settings.

Recommended citation: Jin, W., Neustaedter, C., Gromala, D. & Tong, X. A Collaborative Visualization Tool to Support Doctors’ Shared Decision-Making on Antibiotic Prescription. in CSCW ’17 Companion of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing 211–214 (ACM, 2017). doi:10.1145/3022198.3026311

Cybersickness Prediction using Machine Learning

Published in IEEE Games, Entertainment, Media Conference (GEM), 2018

This paper is about predicting cybersickness with a machine-learning approach.

Recommended citation: Jin, W., Fan, J., Gromala, D. & Pasquier, P. Automatic Prediction of Cybersickness for Virtual Reality Games. in 2018 IEEE Games, Entertainment, Media Conference (GEM) 1–9 (IEEE, 2018). doi:10.1109/GEM.2018.8516469

talks

teaching

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